WHAT IS JAPANESE ANIMATION? And Why is it Different From Animation in America? Article by Joe Vecchio I'm sure many of you who go to conventions see video rooms showing Japanese Animation (or "Anime" - pronounced Ah-nee-may - , as it is known in Japan, and by its American fans). Sometimes these showings are part of the regular video shows, other times they are separate, being run by a local Anime fan club. But how many of you know anything about Anime? How many of you are aware of its scope in Japan, and the vast number of American fans it has? Most likely you are aware of the many "Giant Robot" shows that are seemingly so prevalent among Anime fans here, but that it just the tip of the iceberg compared to the tremendous amounts of Anime, on all subject matters, to be found in Japan. Anime got its start in post-WWII Japan with the emergence of one Osama Tezuka, a very popular and talented comic-book (or "Manga") artist, who was a great admirer of Walt Disney. Back then, of course, American animation was king, with Disney, Fleischer, Warner Bros., and MGM all having creative and talented animation studios running full-force. Microscopic in comparison, the Anime industry started by Mr. Tezuka began picking up momentum, as other artists aspired to similar fame. By the late 1950's, it was obvious that Anime was getting bigger and better, while the American industries were showing signs of slowing, due to increased censorship towards what was still primarily considered to be a "children's medium", and the increasing expense of making domestic animated films. In the early 1960's, with television really beginning to come into its own, the bottom simply fell out of the American animation market. Cartoons were relegated to the Saturday morning time slot, and there they would remain, vehicles of selling toys and cereals. Anime, meanwhile, continued a trend of tremendous growth that has only recently begun to show signs of slowing ever so slightly. Why did the Anime market escape the death of American animation in the sixties? The biggest reason, I would think, was financial. With the cheaper labor involved, Anime was less expensive to produce. But another, highly prominent reason, was diversification. American animation simply never evolved from its elevated creative points in the forties and fifties. After the beautifully inspired movie "Fantasia", Disney simply continued with its previous fare of fairy-tales and children's stories. While they were still excellently animated, they were pretty much all the same. The other studios also did nothing to grow, preferring to stick with what they had been doing for all those years. And when television hit the scene, the death-knell rang to expensive fully-animated movies. In Japan, meanwhile, television was taken full advantage of, and once more Tezuka was the first to jump on the bandwagon. His "Tetsuwan Atomu" ("The Mighty Atom", known here in America as "Astro-Boy"), the first fully-animated television show in Japan, was a huge success, and triggered a boom in animated television series. By the late 1960's Anime had outstripped its American and European counterparts in both quality and quantity. The industry, being less censored and, for the most part, more respected as an art form than in America, was not banished to one time slot. And the subject matter was as diverse as you can find in any medium, from children's shows to purely "adult" fare. From light-entertainment sitcoms to gritty, realistic adventures and dramas. And, of course, science-fiction and fantasy abounded as well. Through the 1970's different shows perhaps numbering in the thousands were aired. Many of these, of course, were adapted from comics, but even when they were, the animation stayed loyal to the original, and in some cases even enhanced it. Sex and violence are more prevalent in Anime than in American animation, and while there are cases of gratuitous amounts of either in Anime, for the most part it is done within the context of the show. Even children's shows contain occasional nudity, but it is the kind a child might expect to see - someone taking a bath or a disobedient child getting spanked. The sole law regarding this in Japan is one that disallows the showing of pubic hair, but this law is not enforced with great regularity. Creators are generally left to censor themselves, and while there are those who might be deemed to be taking advantage of it, for the most part the creators know what story they want to tell and, as a rule, don't go out of their way to include something that might not fit into the context of their plot. They were being creative rather than exploitive. In America most animation IS exploitive - exploitive in terms of being there to sell something. Of course this is more true of the typical Saturday morning fare than full-length features such as what comes out of the studios of Disney or Don Bluth. It's not that American creators are incapable of being as creative, its just that not many are willing to give them a chance. And even within certain standards we still produced several respectable animation examples. I challenge anyone to say Jay Ward's work (primarily "Bullwinkle") was for children, with its veiled attacks on society and government (in fact I never liked Bullwinkle as a child. It is only within the last ten years or so that I discovered how wonderfully witty and well-written those shows were). Even some American cartoons which I often ridicule have their occasional merits. The first season of "Scooby-Doo: Where are You?", as a simple mystery with slight comedic overtones, was at least watchable compared to the inane standards that many Saturday morning cartoons have set for themselves (how can we forget, though we wish we could, such bombs as "Fred and Barney Meet the Schmoo"?). Therefore it was a surprise to many of us to see that on the other side of the Pacific things were a little different and, with the advent of video tapes, it wasn't long before American fans were to learn this. Anime fandom in America possibly began with the formation of the Cartoon/Fantasy Organization, a splinter group of the Los Angeles Science Fiction Society. It was the first, possibly the only, national Anime club in America, with chapters as far apart as New York and Misawa, Japan (located on the Misawa Air Force Base). Unfortunately, it disintegrated because of the many problems of organizing so large a federation. And, typically, the old demon of fan-politics reared its ugly head. The C/FO, however, made enough people aware of the existence of Anime to keep it going to this day (several independent, nonsocialist chapters are still in existence). In fact, with the translation of several Japanese comics, Anime fandom is undergoing a stateside boom at present. Of course, I am sure many of you have seen Anime without being aware of it. Examples of Anime that have been translated for the American TV market are: "Astro-Boy" ("The Mighty Atom"), "Speed Racer" ("Mach Go! Go! Go!"), "Star Blazers" ("Space Cruiser Yamato"), "Robotech" (three different series combined - "Macross", "The Super Dimension Calvalry, Southern Cross", and "Genesis Climber Mospeada"). There are quite a few others and more are being released here in America. In fact, many fan organizations have taken to subtitling their own Anime. Businesses such as AnimEigo, Streamline Pictures, and U.S. Renditions (a subsidiary of Books Nippon) are also getting into the act, subtitling or dubbing movies, television shows, and OVA's ("Original Video Animation", a recent development in Japan - individual animated shows or series that are released as rental tapes only, and do not appear in theaters or on television). To sum up, Japanese animation, in my opinion, is the way animation SHOULD be, the way it never developed here for many reasons. As long as they keep putting out a quality product Anime fans will be there. Those of us even slightly in the know about how the American animation industry operates aren't holding our breaths waiting for change.