Path: hub.ucsb.edu!ucsbuxa!6600koga From: 6600koga@ucsbuxa.ucsb.edu (Jeffrey Koga) Newsgroups: rec.arts.anime Subject: The _Rafu Shimpo_ Second Article Complete Message-ID: <9994@hub.ucsb.edu> Date: 16 Mar 91 19:51:58 GMT Sender: news@hub.ucsb.edu Distribution: rec Lines: 109 [Reprinted without permission from _Rafu Shimpo_] [From the Monday, February 4, 1911 issue of _Rafu Shimpo_] The second article: "Tech Drawings Aside from the sex/erotic angle of anime, there are many distinct reasons which come up again and again to explain the collector's passion for Japanese animation. 'I first saw anime when I visited a friend at U.C. Santa Cruz. Even without knowing Japanese, the high quality of the animation kept my attention. I thought to myself, 'This is cool, maybe I should go to college,'' recalled Summer Side member Greg Johnston, tongue in cheek. 'But the other thing is the maturity of the stories, compared to the stuff Americans see on Saturday morning.' Added Summer Side founder Alec Orrock, 'Anime treats viewers like they can think. It's not a simplistic 'good vs. bad' mentality. Both sides of a conflict have good and bad characters. And characters can die--no one is held sacred, even though a main hero sometimes dies in combat.' 'I remember watching one series when a hero died, and an American kid asked, 'So how will they bring him back to life?'' Another powerful feature of anime is called 'mecha' --referring to the mechanically creative aspects of anime. Mecha is the art of designing futuristic vehicles, weapons, cityscapes, etc., in detail worthy of an aerospace engineer. The famous 'Transformer' toys are an offshoot of animation mecha. And in fact, within the Japanese market, mecha designers are famous in their own right, separate from other animators. Says Disney's Russ Mooney, 'Japanese special effects are great--the explosions, the lasers. It requires clever draftsmen, and lots of hard work.' 'Outside of novels, Japanese anime is the best source of science fiction around,' says Jeff Roady, the entry guard at a local comic convention, and a man who claims he can translate anime--in spite of never having studied Japanese. 'I know one engineer,' Roady continued, 'who took a toy model of a 'Valkyrie' jet from the 'Macross' series, and showed it to some engineers at a well-known defense/ aerospace company.' 'They wouldn't let go of it. They analyzed the design, and then someone entered it into their simulation computer to see if it would fly. It did, and they still have the toy.' It's impossible to know how true these stories are--at conventions and club meetings, you expect to hear sensational tales passed between people on the inside of the anime world. But for all the sophistication of mecha and the mature story lines, there are likewise areas where anime is weak and Western animation has the upper hand. According to Mooney, whose Disney/Buena Vista Studios do have animation studios in Japan, many poses originate from manga, but they seem stiff and unnatural when translated to anime. Especially noticeable are the sharp motions of running and fighting. This is exacerbated by deadline pressures in the fiercely competitive animation market of Japan. Whereas good American animators--such as Disney or Warner Bros--create two or three drawings for every 3 frames of film, Japanese animators generally save time and money by providing only one drawing per three frames. 'Also in my opinion, Japanese animation doesn't show as much emotion,' said Mooney. 'But emotion is the whole point of American animation--sometimes to the extent of being overdone.' 'With Anime a lot is implied. Often they will pan in on a character's eye, and the eye will quiver. An emotion is implied, but it's almost imcomprehensible if you're not familiar with Japan and manga.' Through their appreciation of anime, a lot of collectors will also become fans of the Japanese concern for quality in general. You can hear despair when they talk about Saturday morning cartoons in the U.S., and the vein continues to topics