[PSP][REVIEW] Dragoneer’s Aria
- 14th September , 2007 by KNDY in Video Game Reviews: PSP
- 0 comments | Add my comment

GAME: Dragoneer’s Aria
CONSOLE: Sony PSP
Developer: Nippon Ichi/Hitmaker
Publisher: NIS America
![]()
When I first wrote my first impressions of “Dragoneer’s Aria”, I have to be truthful that I was not feeling it.
After reading article, after article from Japanese online video game sites, I was very excited due to the character designs by Jun Jeong (of “Lineage” fame) but upon playing the first hour, I was surprised by the lack of any major cut scenes and how difficult the game seemed to be.
But I persevered and I started to really enjoy the gameplay and it seemed that things were coming together for the storyline and having beaten the game after putting possibly around 40 hours, here is how I felt about the game.
STORYLINE:
“Dragoneer’s Aria” is a story about a young Dragoon named Valen who is graduating from his school and preparing to embark in his career to defend the dragons in the world. As Valen prepares for his graduation, the black dragon Nidhogg attacks the city of Grandis and you learn that the black dragon is the legendary evil dragon that is aimed at destroying all the current dragons. Teaming up with an empath named Euphe, both she and Valen go on an adventure to protect the dragons from the evil black dragon.
GRAPHICS:
Compared to the current Japanese RPG’s that have been released for the PSP such as “Jeanne D’Arc” and “Brave Story” which have beautiful graphics, I was a bit surprised by the look of the game. On the Japanese sites, I thought the character designs were stylish and figured the game was stylish. There were no great looking cut scenes in this game, pretty much the main graphics of the game serves as the same graphics for the cut scenes in the game.
Fortunately the game has a bit of humor and an interesting storyline to help keep you interested in the game.
GAMEPLAY:
“Dragoneer’s Aria” is a turn-based RPG game where each character has the ability to use a dragon orb (Fire, Water, Thunder, Frost and Earth) which gives them two dragon attacks. One powerful single attack and one mass attack. Each dragon attack grows in level with each use.
Throughout the game you discover “lusces” which are items such as heal, resurrect, purify, etc. that grow each time you use it.
When attacking (normal attack) or guarding an attack, your character builds “mana” which is indicated by a bar on your top left. Mana is what allows your character to use dragon attacks, lusces or special moves.
As for guarding, guarding features a roulette style of play where you see gray crystals and within those crystals are five red crystals. By stopping the roulette marker on all red crystals makes the opponents attack miss, but whether you mess up or do well, your guarding builds up and the roulette becomes a bit easier.
As mentioned, the game is “turn-based” but not like “Final Fantasy” or other RPG games that when your group attacks, then it’s the other enemies turn. In “Dragoneer’s Aria”, although turn-based, the enemies can make their turn of attack anytime after or before your character makes their move which adds a bit of a challenge to the game.
CRAFTING:
A Nippon Ichi game would not be complete without some kind of fusing, alchemy or crafting of a weapon. In “Dragoneer’s Aria”, the items you get from beating an enemy and opening a chest combined with a weapon or armor can be fused with an item(s) and create an even stronger weapon or defensive gear. The only caveat is to use the higher level weapons and gear is to be at that level and that typically will mean fighting random battles to build your character to that level.
RANDOM ATTACKS OR CAN YOU WALK AROUND THE ENEMIES:
In “Dragoneer’s Aria”, you can walk around the enemy but if your level is weak, the monsters will chase after you.
There is no random battles but truthfully, you will spend time going in random battles because the enemies are tough and you want to build your level and your offensive attacks or defensive moves.
To help your movement in different areas, each character has a field skill. By selecting a character who you will control during the walk through an area of the game, you can activate their field skill. For example, if you have mana, a field skill can allow a character like Valen build up speed and run from the monsters quickly. For Euphe, she can heal the whole party while the field skill is activated. Mary can block monsters from a distance and like a shield, prevents them from coming close. Ruslan sets a transportation field and if a monster goes in it, they are transported somewhere far from you.
STRATEGY:
In “Dragoneer’s Aria”, the battles against certain bosses are long. Possibly the longest battles I have ever had for an RPG on the PSP. Strategy is literally going on random battles to build your character’s dragon attacks, heal/resurrect moves, Mary’s “mana boost” (builds your mana level if a selected character that you select, connects with their normal attack against the enemy) and Ruslan’s “cleanse” (which eliminates status effects).
Part of the problem of “Dragoneer’s Aria” is that because certain chests can be opened if your “lusce” attacks (or magic attacks) are up to a certain level. But the truth is that the “lusce” attacks are really ineffective and you spend hours building something that you will probably not be using all that much.
Also, because the enemies attack at certain moments despite being a turn-based RPG game, you will need to plan how to use mana effectively and what moves your characters uses.
The best strategy to give is spend hours on random battles to build your level and your offensive and defensive moves.
J!-ENT FACTOR:
Well, one of the coolest factors of the game being published by NIS America is that you get the English and Japanese voice acting. So, the option to select the audio is very cool!
One of the things that surprised me is the bishonen factor which many of the male characters look very female. The main character Valen looks very much like a woman in the character designs and is even made fun of and called a “pansy” by one of the characters.

![]()
Let me just say that “Dragoneer’s Aria” is a very fun game that I enjoyed playing from beginning to end.
I was a bit surprised of how much leveling up I had to do to build my character to levels that would last against a powerful monster(s) or a major boss or entity. I highly dislike random battles but in this case, you will seek certain monsters and keep attacking and building your level of your character and their attacks.
After beating the game, the thoughts going through my mind is mainly disappointment in the storyline.
“Dragoneer’s Aria” stays true of heroes to the rescue but the game suffers from uneven pacing in the storyline. The storyline of “Dragoneer’s Aria” is fun and lighthearted and also humorous at times but the ending really puts a damper on the game.
There is a relationship factor that draws you in between the two characters Valen and Euphe but at the finale, the build up of the relationship goes nowhere. Instead, the relationship of Valen turns toward his friendship with his best friend.
The build up of relationships disappear and you get storylines that just literally reeks of bad pacing.
Another factor that I didn’t like is how people in the game stay in the same area day and night, saying nearly the same thing over and over and you could only wish that they gave movement to the characters of the game and not have them standing day and night in the same place.
But all in all, “Dragoneer’s Aria” is an enjoyable game. I loved the game mechanics and also enjoyed the challenge of the difficult enemies and holding my own to beat them.
Is it a great game? No. It has its problems when it comes to storyline pacing and the battles are long and for beginning RPG gamers, this game might be too difficult.
Also, when it comes to the use of magic, unfortunately, there is no reason to build your magic after the first few hours of the game (because some chests require you to be at a certain level to open them) and the lusces become obsolete (with the exception of the heal and resurrect lusces) that you mainly focus on building your dragon attacks, your character level or skills.
Unfortunately, with awesome Japanese RPG’s released for the PSP within the past two months, “Dragoneer’s Aria” may get lost in the shuffle but if you do give it a try, the game may be to your liking.
Tags: Dragoneer's Aria, Sony PSP



